Monday, October 20, 2014
A soap bubble shader - first RSL learning experience
So as i start my process in moving towards LookDev and lighting departments, one of the necessary upgrades to my skill-set is learning shader development, specifically using renderman and RSL. So following a nice tutorial on digital tutors, this here is the result of my very first shader! Features included as i was going through the tutorial are raytraced fresnel reflections, thin-film light interference using distance and angular methods based on RGB spectrums (the rainbow effect on the soap bubble), and some noise based procedural displacements. Ah, and some gravity based thickness motion and general thickness variation (also noise based). As i learned all this, i will need to do a separate post on all the details i figured out so i can recap them, and hopefully remember a bit better.